adidas shop london Kingdom Hearts fan questions answered in interview with series creator Tetsuya Nomura
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As far as iconic and beloved video game franchises go, Kingdom Hearts is at the top of the chain. Envisioned as a combination of Disney and Square Enix properties, it’s not difficult to see how it earned itself such a large, dedicated fanbase.
With Toy Story revealed to be included as a world in next year’s Kingdom Hearts III, there’s no better time to be both a Kingdom Hearts and Disney fan, with this marking the first time a Pixar property has made it into the series.
On a personal level, my teen years were consumed by Kingdom Hearts.
To describe the importance of Kingdom Hearts to my video gaming experience would be impossible. It is, and always will be, near and dear to my heart.
That’s why when I was given a rare opportunity to interview its series director, auteur Tetsuya Nomura, I decided it was the perfect chance to ask him questions from the fans directly.
Grab a drink and some popcorn there’s a chance your question was answered by the main man himself!Ryan: Is there already a plan for what happens after the Xehanort Saga that concludes in Kingdom Hearts III? Are there ideas for what future mainline and non mainline titles might consist of already?
Nomura: Of course there are different plans that are in my mind and things that I would like to work on or depict in terms of narrative, but it’s not like we have anything finalised with Disney as of yet, so I’m not able to introduce it or mention it at this time, but again, I do have different ideas in my head.
Ryan: What did you think of Kingdom Hearts III being announced back in 2013? Were you consulted about the announcement and did you think it was the correct time for it to be announced?
Nomura: I understand some of the voices that are raised state that the announcement timing was a bit too early and I acknowledge that, but I do not like information going out in the form of a leak. Rather than having that leaked out unofficially, I’d rather make an official statement.
Ryan: How far in development is Kingdom Hearts III at the moment, percentage wise?
Nomura: In terms of percentage of completion, and this is from previously as well,
I tend to not describe it in terms of percentage because it’s difficult to sort of say it as a straight number. But we do have a plan of development and we have said a period in which the project is being developed. Based on that, we have made our announcement for the release timing.
Of course, there are things that are out of the development team and my control which includes company decisions, the decision to change the engine that we’re utilising or having personnel being shifted so that we have more resources to develop; things like that may have contributed to our development period being shifted, but that period itself we feel is still on track.
It’s not like the development team had any sort of issues or troubles amongst ourselves in terms of the scheduling, but due to things out of our control that period sort of got shifted a little bit, but I feel that we are still working as planned in terms of our development period.
Video game reviewsRyan: With so much action going on in the game, such as keyblade transformations, situation commands and the attraction flow rides, how have you balanced things so that nothing feels overpowered or so that players don’t forget all the different things that they can do?
Nomura: So with these various different actions that are available in the game, each of them are very unique and very different if you compare the different actions that are available. For example, with the attraction flow that you brought up, you see the train and the spinning teacups and a ship was introduced. What’s unique about those is that they’re not part of a repretoire that you accumulate and choose from.
It will depend on what situation you’re in, so depending on what enemies you’re facing and what world you’re in, what attraction will show up is unknown until you’ve actually activated it. Even then, you can also choose to not activate it and continue your melee attacks, but when you do activate it as you continue hitting your enemies and your combos continue to chain, then it will transform yet again.
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I tried to make it so that it’s a freedom that the player has and they can choose; each of them are sort of unique in its own way and you also have your regular attacks as well; your melee attacks, your magic attacks. Depending on what timing you’re faced with in your battles or whatever conditions that are involved in your combat kind of depends on your strategy.